quote:
Originally posted by Micah Foehammer:
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In general though, try to get a balance of skills in your party. Clerics for healing, Thieves for traps and pickpocketing. Finish off the party with a couple of heavy duty fighters and a mage.
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I'm nearly at the end of my first game with the above mentioned party--two heavy duty fighters (a dwarf and a half-elf), a thief for traps-invaluable!, a cleric (to resurrect the mage's ass) and a mage-- plus a ranger. I've found that having two ranged guys has saved everybody's bacon several times! Both fighters are grand master in swords and I swear some of the baddies look at them and simply lay down and die (I never saw a hit or even a swing!).
Of course, they're all levels 9-11 now, but if you can get through the initial 'next to no hp' stage, it's relatively smooth sailing.
As for the evil bit, I had an evil paladin once--well, a *fallen* one who was quite a bit of fun to play. He was still plagued by brief moments of his inate goodness and of course could not use the usual paladin skills, but he was still great to play! [img]smile.gif[/img]