Thread: Patch Profile??
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Old 12-10-2001, 02:02 PM   #3
Ronn_Bman
Zartan
 

Join Date: March 11, 2001
Location: North Carolina USA
Age: 57
Posts: 5,177
This is from the patch instructions

VERSION 1.06
--------------------------------------------------------------------------

GENERAL
- Fixed a potential problem with hit points becoming negative with
characters having very high Constitution scores.
- Fixed a potential crash on dial-up and serial games when viewing some
transitional movies.
- Fixed potential saving problem with "Auto-Pause on Trap Detection"
feature.
- Fixed a message displayed when a PC has a full inventory and an NPC
tries to give the PC an item.
- Adjustments made to the end game for some people who would not get the
ending movies after the final conflict.
- Fixed a problem with salamanders not always displaying their aura
effects.
- Removed dependency on Winsock 2 (should help for Windows 95 users).
- Fixed a weapon problem on Fire Elementals.
- Fixed a display bug with derived THAC0 when the Prayer spell was active.


ITEMS
- Fixed a problem with a potion that gave permanent magic resistance
removing it's permanent effect after reloading a game.
- The Robe of the Watcher now gives the 10% magic resistance bonus.


NEW FEATURE

Using Notepad or another text editor, open the 'icewind.ini' file in your
game directory (default: C:\Program Files\Black Isle\Icewind Dale)
and locate the line that says "[Game Options]". If you wish to use the
feature mentioned below, enter the text found within the quotes (but not
the quotes themselves) on to their own line:

"Show Quest XP=1"
This will display the actual amount of experience points you receive when
completing quests.


For example:

[Game Options]
Show Quest XP=1
... etc ...


VERSION 1.05
--------------------------------------------------------------------------

GENERAL
- Cheats have been readded to the game.
- Fixed the Ettins that don't respond in Dorn's Deep when attacked.
- Fixed some display problems during the final conflict and end game.
- Fixed a potential crash when killing Frost Giants.
- Potential fix for a rare problem with small, unpassable areas left when
monsters are killed.
- Fix for doors not appearing the same on different machines during
multiplayer games.
- Greatly improved framerate of static steam animations.
- Adjusted location of Yxunomei when leaving the level, resting, and
coming back.
- The shadow in Lysan's area will no longer lock the party in a cutscene
mode. The shadow previously could have trouble pathing to the party.
- On some systems, selecting the "Female Fighter I" sound set would not
play the sounds in the game. This has been corrected.
- Modification made to rest code for fatigue.
- Synchronized clock between saved games and current game time.

ITEMS
- Removed a bad item from random treasure available in Dragon's Eye.
- Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
- Fixed magic resistance effect on the Shadowed Robe.
- Fixed a problem with Nym not giving a dagger to the party.
- Fixed an alignment problem with the +4 Life Defender.
- Fixed a problem with spells being removed when unequipping the
Sanctified Warhammer.
- The various badges will now not decay when dropped.
- Lonesome Road and other CON-raising items will no longer give a healing
side effect when unequipped and then re-equipped.

DIALOGUES
- Fixed captive villagers "attacking" the party in Dragon's Eye.
- Fixed a blank dialog node with Mother Eugenia.
- Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the
party in cutscene mode.
- Fixed Orrick the Gray's dialog problem when returning the Book of
Mythal Theory.
- Fixed a problem with a quest related to Kerish.
- Fixed a minor problem with Therik's dialog.

RULES
- Fixed an incorrect defense adjustment given in very low Dexterity scores.
- Fixed a bug in the Cleric XP table that would make them level 10 at
250,000 xp.

SPELLS
- Fixed a potential swap on the icon for Emotion: Hopelessness.
- Fixed problem with priest spell Cloak of Fear: In some cases, it would
not go away after death.
- Fixed problem with wizard spell Identify: Conjurers were not able to
memorize or write the spell.
- Fixed a problem when casting Raise Dead on creatures that aren't dead,
or on undead that cannot be raised.
- Fixed a potential crash bug with Purge Invisibility.
- Bards with the Identify spell memorized can now use it to identify items
in the GUI.
- Creatures killed within the effect of Death Fog now yield experience
points.
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