Let's look at every class:
Paladin: good idea as they have anti-disease powers and are reasonable fighters. (6)
Rangers: better. Dual Weld and anti-racial fighting can be useful in a game full of repetitive monsters. (7)
Mage: must! if not two (10)
Thief: Must.. but surely multi-classed? (8)
Cleric: Must healer but let's consider teh Druid:
Druid: faster level up, weaker fighting, allows elemental summoning early in game (9)
Fighter: this hack n slash game requires at least one (9)
So my party would go like this:
Thief/Mage
Mage
Druid
Fighter
Cleric/Paladin
Ranger
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<b>ʆë®Ñï†Ý \'s Avariel<br /></b><br />Creator and Mithril Protector of the ALSB Clan <br /> [img]\"http://www.wizardrealm.com/images/avatar.gif\" alt=\" - \" />
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