Well, there's a
Shocking Flail +4 which has 50% chance of 2D3 electrical damage, as well as a 20% chance of Stunning which is very good.
There's also a
Morning Star of Action +4, which is similar to the sword giving one additional attack, but this baby also has a 15% chance to Stun. (There's also a
Static Star +3 which is similar and a weapon called
Three White Doves which is an undead killer.

)
Demon's Breath is a fantastic weapon, +3 with a 20% chance to cast fireball, 50% chance of 2D3 additional fire damage and +50% fire resistance.
The
WarHammer +4 Defender gives a AC bonus of 2, and 15% resistance to slashing/crushing/piercing/and magic. You also get +3 v spells!
Overall, the Blunt Weapon Fraternity have really done well in this game. There are even some outstanding clubs - I know hard to believe isn't it. The only problem is that you can only get some of them late into the expansions, or if they're random items. Reloading an area after a tough fight (possibly for no extra gain) can be real tough on your morale. I know.
Hope that helps Subotai
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Making running away an art form