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Old 10-11-2001, 10:15 AM   #2
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
In Icewind Dale, if you have a Paladin, the best weapon (IMO) is Pale Justice, which you get near the end of the game. It's a +7 (!) Longsword...does some major damage. Make sure you examine it, because it looks like a normal longsword, though, and you may be prone to chuck it without reading its description.

Other things I found useful:
    [*]The +2 Throwing Axe (unlimited +2 missile weapon, worth putting a point or two into Axe skill)[*]An axe that you pick up in Upper Dorn's Deep that's +5 against cadaverous undead (bye-bye, zombies! )[*]The Blade of Aihonen (get at the end of IWD, great for that final battle, I think it's under the "Great Sword" category)[*]Sseth (the longbow from Dragon's Eye, gets off VERY rapid arrows, and it's available soon on in the game.)[*]The Crossbow of Speed (3 bolts per round, found in lower Dorn's Deep).[/list]
    What you shouldn't put too much in:

    1. Halberds. Never found a decent one throughout IWD, could change in HoW.
    2. Maces. Likewise. Have your Cleric or Fighter/Cleric prof/specialize in Hammers instead.
    3. Quarterstaff (unless you're a druid and want Arundel's staff). If you're a mage, put your first prof into Missile weapons (so when you're out of spells, use bullet stones from a distance early on)...then, at your next prof level (6th, I think), put your next prof point in Daggers. There's a cool dagger in the game that gives mages additional 1st, 2nd, and 3rd level spell memorization slots. Also, there's far better daggers throughout the game than staves.

    Make sure to give EVERYONE at least 1 prof point in some form of missile weapon (bow, crossbow, missile, axe (for the throwing axe). Most monsters in IWD can be dropped before they ever get close to you, and missile weapons are great spell disruptors on spell casting opponents.

    Hope this helps!



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