I am considering restarting the game & I have the following party composition in mind:
Paladin - leader of the band
Elf fighter - to utilise his bow and long sword bonuses
Fighter dualled to mage at level 3 - put more points into weapons whilst still a fighter, plus higher hps when starting out.
Bard - for pickpocket, lore ability and songs. Plus mage spells subsequently (must remember to roll 18 for INT next time, doh!!)
Cleric/Ranger - priest & druid spells
Dwarven fighter/thief - best possible starting stats for open locks and detect traps.
Any comments? Critiques?
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