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Old 09-29-2001, 09:07 PM   #4
Lord Brass
Emerald Dragon
 

Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
Got to be honest Hayashi, Leafy's probably right (if you don't mind a newbie's opinion). The more I look into my own party composition I would tend to favour some of the cleric/ranger, cleric/illusionist, fighter/druid combos.
Having said that of course, I've been tempted to start from scratch with a bard on the books. Later on these guys can be real useful - you just have to appreciate that their spell-casting abilities will never be on par with a mage. Still, if you utilise the very successful cleric/illusionist they'll be able to learn and cast spells that your gnome cannot.
It depends whether you can stomach a violin playing popstar on your team (and few can).

The best advice is forward-planning; look at what you can do with that character later on when they advance. Also, as I've learned to my cost, read the damn spells veerrry carefully. "Stoneskin?" I mean, just how useful is that? "Static Charge" anyone?

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Making running away an art form
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