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Old 07-24-2001, 02:37 PM   #6
Axterix
Manshoon
 

Join Date: May 4, 2001
Posts: 160
>>1: Bard Songs. So far I saved and scrimped enough for the Bard Lute sold in Kuldahar, which is a nice boost to my Bard's spell casting abilites, but will I ever get more Bard songs besides the "Luck" song? If so where? My current bard song is getting more played out than Brittny Spears! I also notice diminishing returns on playing that song vs attacking and spell casting with gusto!

As others have said, this is a HoW thing. Hehe, and the "luck" song is really in HoW... even has Tymora in the title of that one. If you think your current song is getting played out, well, War Chant of Sith is a song your party will never tire of hearing.

>>2: HoF and Luremaster. I don't own HoF and haven't downloaded the Luremaster add on. My questions are as follows...
A: What level is HoF written for?

HoW is theoritically for 9+. Mind you, I say theoritically. The first real fight you get into is pretty much the toughest in the expansion. Being a bit higher level before you dive is typically a good idea. But if you are playing a full game, the earliest you can go is when your party is level 9 (multi/dual class adds up the levels of both classes to see if they qualify).

>>B: What level is ToL written for?
I believe ToL scales itself somewhat based upon your level. However, I think that range is for 12-18, when starting it.

>>C: In reading a few posts here (I avoid the spoiler topics like the plague) do I have to do something specific in HoF to be able to play the Luremaster add on? (I don't want a spoiler, but I don't want to finish one game and learn I screwed up my chance at the add on)

You start the adventure from Lonelywood... so once you leave it for the final time, you cannot start ToL. Basically, your last chance to start ToL is right after the barbarian camp fight. Head back to Lonelywood and you can go. Take the boat ride after the fight and it'll be too late.

As for the HoW issues, well, there are 2 primary ones... the short amount of playtime and the overly generous amounts of quest xp. Both have merit. However, ToL pretty much fixes the amount of playtime issue (and it's storyline is more interesting as well). Besides HoF mode (which adds replayability, but has a few flaws of its own... it's another notch up from insane), HoW also adds quite a few other nice additions. Bards and Druids are both made to be nice classes. The variety of weapons was improved... lots of nice bastard swords, some great clubs, short swords, slings, daggers, bolts, and everyone's favorite mace, 3 white doves. Higher screen resolutions... yet another big plus. The new voices rock. And then there are containers, another great addition. Basically, HoW rocks except that the added levels were a bit disappointing. Now, with ToL, HoW is just absolutely awesome.

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