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Old 07-05-2001, 01:44 PM   #3
Duneswalker
Dungeon Master
 

Join Date: April 5, 2001
Location: Dearborn Heights, Mi, USA
Posts: 53
They are the essential character. As you said they are healers, which you will need aplenty, turn undead is great as there is alot of undead in the game, and they are second only to fighters in melee. There are lots of excellent maces in the game and a good selection of hammers and flails. I don't have any problem finding good weapons for my clerics, the only problem is deciding between the many good choices, which to use. The only cleric weapon I found lacking was staves.

For an extra punch start a cleric as a fighter and dual at level 7 and two proficiency points in your weapon of choice, for two attacks per round.
Or dual a fighter to cleric at level 9 with GM in maces for three attacks per round.

I have a L7/X cleric who runs about 16% of the kills in a party of six and his spells are indispenible, in fact I recommend either an extra cleric or extra multi / dual class cleric in addition, as they are very valuable in IWD/HOW.
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