No in AD&D the six attributes are pretty much set from the beginning, you may be used to Might & Magic or Diablo. In AD&D finding an item to increase an attribute is a very rare thing indeed. On level up you get hit points and weapon proficiency as follows:
Hit Points Weapon Prof
Mage 1-4, 1 after level 10 1 every 6 levels
Thief,Bard 1-6, 2 after level 10 1 every 4 levels
Cleric,Druid 1-8, 2 after level 9 1 every 4 levels
Fighter,Pal,Ranger 1-10, 3 after level 9 1 every 3 levels
If you have max hp per level turned on you always get the highest number, this is not AD&D rules in which you would roll and be bummed if you got a 1.
Thieves also get 20 points per level to allocate to thier thieving skills.
Rangers get stealth and bards pick pocket though I'm not sure of thier allocaion.
Also your saving throws improve.
I also believe your to hit improves by 1 for fighter types every time you level, and every other level for thieves and clerics and every third level for mages.
Also fighters, pladins, ranger get another .5 attack at levels 7 & 13.
And of course spell casters get more spells every time they level, and a new spell level every other time.
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