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Old 05-26-2001, 08:02 PM   #12
Norfleet
Elite Waterdeep Guard
 

Join Date: May 26, 2001
Location: Go Away
Posts: 12
Mages are good. A party should have at least two mage-types, either a bard, mage, or multi/dual-class mage, preferrably more. My own party consists of 4 mages. The most devastating combo in the game unlocks itself once you have a pair of mages, and a decoy, such as a thief or fighter (which is not also one of your mages). Choose a suitable spot in the open, relatively exposed so many monsters can pile up there in short order, not a bottlenecked spot. Form your mages into a firing line within range of that spot. Run your decoy out, rustle up huge hordes of monsters and get them all chasing him. Once he's got an entire swarm on his tail, put Otiluke's Resilient Sphere on him. You can do this by having your mage begin casting in advance, or use the Dagger of Safe Harbor, your pick. Be sure you get it started before the swarm hits, because it might sting a bit. Behold as your decoy goes into invulnerable mode, unable to take damage from monster attacks...or friendly fire, not that this stops monsters from swarming and attacking him. FIRE IN THE HOLE! Watch your enemies drop en-masse in fiery explosive death.
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