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Old 03-14-2001, 12:21 PM   #28
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Quote:
Originally posted by Leafy:
Epona,

two clerics is not overkill. in fact, a straight cleric and a fighter cleric is an EXCELLENT combination in a party. when you encounter undead, the straight cleric can stand an turn them while the fighter cleric calls upon holy might and cleans up the stragglers (dwarven fighter clerics are there best cuz their high con makes for many more hitpoints). Clerics have a decided advantage in this game with the low level wonder spells like Sanctuary(make your cleric a scout) and Call upon Holy Might (now make him a fighter). I'd also make the straight cleric Evil. this way he gets the new "cause wounds" spells and, if he turns the undead, they fall under his control rather than explode.
As for your bard; be happy to know that in HoW, bards get a total of 6 different bard songs they can sing

This is great! I had a Paladin, Ranger, Thief,Mage, dwarven fighter/cleric and Bard for the party I finished with. LOVED the bard and the Paladin. I also think clerics can be under-rated... they definitely earn their keep in this game. Used turn undead a lot and holy might. New bard songs? YIPPEEE!

Have HOW but not installed yet. Can't wait to play.

Cloudbringer
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