There is the 2nd-level Priest spell, Find Traps. I know Clerics have it, and Druids might as well. If you lack a Thief, it's essential, and if you've got a Thief (one that can Detect Traps, anyway), it's absolutely useless. I think it lasts for 3 rounds (or 3 turns): For the duration, all Traps within the Priest's sight range will become visible. This does NOT enable you to Disarm them, you can only see where they are, and either tiptoe around them, or have your Tank drink some defensive Potions and hope for the best.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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