Quote:
Originally posted by andrewas:
ALthough NiceWorg could have phrased it better in this instance.
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To say nothing of Baggins.....
The Kobolds in Firewine are a pain because there's so many of them, and no matter what your AC is, 20% of their shots will be Critical Hits. Just accept it and move on. The dungeon itself is no fun either, as the passageways are so narrow that before you know it, one of your party members bumps into another and says to himself, "Oh, I'll just ignore what I've been told to do and take the long way around," wandering off on his own and stepping squarely on a Lightning Bolt Trap.
My strategy: You only need TWO people to clear this dungeon: Your Thief and your Tank. Leave the rest at the entrance, where no Kobolds spawn, while you go collect a few quivers full of Fire Arrows.