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Old 01-24-2001, 05:57 PM   #12
Trickle
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Not much time to reply, but imho....

* +4 'shocking'(or something flail that stuns and does extra damage.
* +4 'Lifegiver' 2HS sword. (also a good 2HS sword that does extra damge in the same place)
* +4 1 extra attack long sword.
* +3 bastard sword with 15 resistance to all mele attacks +2AC

No really good hanners - standard +4 is about as good as Ive found. Best mace is a +4 +1AC (iirc - not sure on that). Axes are a bit thin on the ground too, though the +2 throwing axe is excelent.

Theres a +4 halberd (nothing special), A +5 spear - again, nothing special. Virtually no staffs for meleing with. Very poor scimiters.

Your best off looking at a site that has all the weapons listed, such as BGDungeon.com though I cant say Ive come across all the ones listed there. Also, the weapons favored in the ecxpansion may differ in what they favor. Hopefully all the 2Handers will be better.

Therte are some things that always stay the same form one GRPG to another. leric Flails tend to be better meleeing that Maces, but often lack extra spells/wis etc. 2handers usually tend to be not worth losing the AC of a shield for.
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