I've only played through the whole game once so far, this is how my first party blundered through the endgame: (first try I might add! ;-}) I went in spelled and juiced to the hilt, most of those mentioned above. First thing that happened was the dastard cast dispell magic on me, so there I was, stripped to the bare bones. Good thing I had a hearty party. I launched a salvo of +2 or better ranged weapons on his demon butt from almost everybody, and set my ranger/cleric with her awesome iron golum hammer on the golums... trouble was the iron goons seemed particularly facinated with my god-like dual-class fighter/conjuror. So he cast mirror image and ran around peppering his persecutors with the odd acid arrow (the spell, not the weapon), while eveyone else layed into demon boy with a ranged/melee combo platter. The ranger/cleric continued to try and interest the golums, but I'm not sure if she even got a shot in. Before you could say Bob's yer Uncle as well as your Grandfather, demon boy was banished back to hell and his iron goons crumbled to rust. Of course, with most of my party of six on the "fighter, agressive" script, I prolly set off every trap in the joint (didn't have any kind of trap detection on throughout). But nobody sustained any serious damage and good has triumphed over evil once again, and the citizens of Icewind Dale are free to go on with their petty, mindless AI lives. Maybe I just got lucky.
Incidentally, can anyone tell me what effect those endgame traps have? I seem to recall a buddy saying something about (horrors!) exp. level or attribute reduction -- or am I confusing that with a spell? Cheers.
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