Just to clarify, Dex has NO effect on what spells can be cast by a mage, and does NOT give them a faster casting speed. The only thing Dex does for a Mage is give them the extra AC, which IMO ain't even all that great. They shouldn't be getting hit in melee anyway, and even if they do, Mirror Image and Stoneskin take care of that problem quite nicely I always max Int first, then spread the points among Wis and Con, for the HPs and magic defense (the ONLY kind of damage they should be taking anyway, HPs will help them survive those Fireballs and Lightning Bolts). I try to keep Str above 10, so they can carry more than a napkin on them, and put whatever's left to Dex. Remember that 7 Dex has the exact same benefits of 14 Dex, so save yourself the points. Cha is last, since my Mages never lead my party anyway, and the Pally, Druid or Bard can be the talker
-Wrath
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