(This is a copied segment)
New druid spells: I'll try to provide a few details here:
Beast Claw (Alteration)
Level: 2
Sphere: Combat
Range: Caster
Duration: 1 turn
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
This spell transforms the caster's arms into the claws of a mighty beast, giving the caster 18/72 strength and the ability to rake an opponent for 2d4 (+ strength bonus) points of slashing damage. The caster can attack twice per round with the beast claws, at a +2 bonus to hit.
Mold Touch (Alteration)
Level: 3
Sphere: Plant
Range: Touch
Duration: 3 or 4 rounds
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Special
This spell infects one creature the caster touches with a rapidly spreading brown mold. The infected creature receives a saving throw vs. spell. If the saving throw is failed, the infection is severe and the creature takes damage as follows:
1st round: 4d6 damage
2nd round: 3d6 damage
3rd round: 2d6 damage
4th round: 1d6 damage
If the saving throw is successful, the damage is reduced:
1st round: 2d6 damage
2nd round: 1d6 damage
3rd round: 1d6 damage
The brown mold quickly dies once the spell expires.
Moonblade (Invocation)
Level: 3
Sphere: Combat, Sun
Range: Caster
Duration: 2 turns
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell summons forth a silent, weightless sword-like construct made of moonlight that extends 4 feet from the caster's hand. The moonblade is considered a +4 weapon for determining what creatures it can damage, though the bonus does not apply to THAC0. In addition, due to the insubstantial nature of the moonblade, melee bonuses from strength do not apply.
The strike of a moonblade drains a target’s vitality, inflicting 1d12+4 points of damage, and an additional 1d12 points to undead, who are particularly susceptible. A successful strike also temporarily scrambles magic, causing any spells the target casts in the next round to fail.
Smashing Wave (Invocation)
Level: 4
Sphere: Elemental (Water)
Range: 40 feet
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 5-foot wide wave
Saving Throw: 1/2
This spell summons a wave of water that moves in the direction willed by the caster, striking all in its path with massive force. The wave deals 4d10 points of crushing damage, and in addition, there is a 25% chance a creature struck is stunned for 2 rounds, and a 5% chance the creature is knocked unconscious. If the creature struck makes a successful saving throw vs. breath, the damage is reduced by half and the creature avoids being stunned or knocked unconscious.
Star Metal Cudgel (Conjuration)
Level: 4
Sphere: Combat
Range: Caster
Duration: 3 turns
Casting Time: 7
Area of Effect: Caster
Saving Throw: None
This spell creates a meteoric iron magical club that is +2 to hit and damage, and treated as a +4 weapon for purposes of what it can hit. Proficiency, strength, and specialization bonuses and penalties apply. It does an additional 2d6 points of crushing damage against unnatural creatures (undead, elementals, golems, outer planar creatures, etc).
Thorn Spray (Alteration)
Level: 4
Sphere: Plant
Range: Special
Duration: Instantaneous
Casting Time: 3
Area of Effect: 30-foot long, 25-foot wide cone
Saving Throw: 1/2
By means of this spell, the caster can cause a spray of barbs, spikes, thorns, and spines to spring forth from his hand. The thorn spray covers a 30-foot long, 25-foot wide cone, inflicting 2d6 points of piercing damage to all creatures within the area of effect, or 1d6 points of damage if a saving throw vs. death is successful.
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