Thread: last battle
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Old 10-02-2000, 04:15 PM   #7
Wrath
Elite Waterdeep Guard
 

Join Date: March 24, 2001
Posts: 6
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I agree with what they all said, except that your Thief will only be able to spot the traps, not disarm them, so having him help in the fight should be a better idea. I always have my Fighters charge the Iron Golems first, with good weapons they should fall in no time (Conlan's Hammer can help a lot). After they're gone, back your party to a safe area, I prefer the lower right section of the room. Cast Haste, Courage, and any group spells your Cleric has. Keep your group from running over the traps though, or they'll be wasted. The minute you see him cast Infernal Conveyance, run!!!! This spell totally owned me the first time through, and if your party has low Fire res it'll toast them as well. Run, wait till the spell is finished, and charge back in. If you stick to the outer perimeter of his lair, you should be able to avoid the traps. Remember you need +3 weapons or better. And once the Iron Golems are gone, using something like Tenser's Transformation on your mage can help him get some action as well. My last trip, following this strat, managed to kill him without any deaths (though I had a Druid instead of a Cleric). Good luck.

-Wrath
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