Icewind Party:
Zaul - human/fighter (power up front)
Greel Peppper - dwarf/cleric*
Sister Moon - human/cleric
Laway - halfling/theif#
Chant - half-elf/ranger (power from the rear)
Charancis - human/mage/ranger+
dualed @ 4th level
(*) uncommon combination; great fighter that heals himself, especially w/hammer profiencies.
(#) adds color to the party & can be raised where an elf cannot.
(+) dual classed after 4th class mage; "fireball" needed
Chant & Charancis are the life blood of killing. Laway the thief draws enemies out a few at a time while the clerics & figher protect the rangers, who kill at will w/mage spells &/or bows. Try something clse it is FUN.
|