Unfortunately, I'm forced to have a life outside of Icewind Dale, so I haven't gotten all that far in it yet. I'm in the Forgotten (Lost, whatever it's called) Temple right now and this combo has served me very well so far. My two mages are progressing nicely so that they are able to both let loose with several magic missile spells on any pesky spell casters in the battle and my two fighter and my cleric can handle pretty much any fight that's come up so far. 'Course you do a fair amount of loading, but a 'Bless' before combat can really help out a battle. Here's the scenario for a combat sequence. It's time consuming, but it hasn't failed me yet:
Theif scouts ahead while shadowed. Pick out lone target, it's almost always possible to single out one pug-ugly (one visible, the rest hidden by fog of war) and tag it with an arrow to get it's attention, or if you can do it with out everyone in the room noticing you, go for a backastab. Pug ugly follows you back down the hall to where the rest of your party awaits, with all missile weapons ready. I find that it works best to have party AI turned off for the encounter. That's another thing. If everyone in the party doesn't have a missile weapon of some kind, fix that. Six missle weapons, even if only slings, can do serious damage before said pug-ugly can even get in clobbering range. Use whatever spells you want, but you can usually conserve spells for danger situations here and clobber to bits. As always, save before and after any combat. After is crucial because if you try and rest and suddenly are surrounded by baddies, that can suck! See if it works for you and I'll let you know when I get there!
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