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Old 08-15-2000, 11:50 PM   #5
DwarvenMage
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1. Kresselack.
2. Every ring I have found seemed to be of little value.
3. Elves, though the only reason I find
them more useful is because they can
be fighter/mage/thief. Otherwise I prefer
half-elves (no penalties plus some resistance
bonuses) or humans (because of dual-classing). Gnomes seem to be useful too.
See #5.
4. That sword that gives +1 intelligence.
Just imaging appearing in some academic
society with it equipped
5. Elven Fighter/Thief/Mage. Bows + axes. And it was a real surprise for me. I wanted 4 man party and was short on magic users, and I also wanted to have a thief too, so I had to have this compromise. And I also decided that it's time for Anna from Torment to learn some magic . Amazingly, this character proved to be very useful. She scored 30% of kills and the real benefit was in flexibility. Usually she casted stat improving skills, and used bow or axe dependig on situation. Other times she was finding and disarming traps. And it was nice to have a mage capable to stay her own in melee.

Now I am playing second time and one more surprise awaited me. This time I've selected
gnome fighter/illusionist with bow and axe skills and he unexpectedly became my main melee man (while other members are ranger/cleric and 2 fighters dualled in mage and cleric). The key is that there's nice +3 helmet for him and defender axe +2 very early in the game. In combination with blur and protect from evil + some group spells
he reaches -20 AC (I've just finished Dragon's Eye). Who needs many HP if one can
avoid hits?
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