Arcane magic, that is. Wizard stuff, with its cryptic scribblings and spell components and whatnot.
It has always bugged me that Illusion has as its Opposition School, not Divination, but Necromancy. I mean, when you look up the word "conceal" in a dictionary, you're not going to find the word "kill" listed as an antonym. Yes, for some freaky-ass reason, this opposition school has lasted through, what, thirty years of fundamental revisions to the game? And nobody ever thought to pair off Illusion and Divination as being opposed to one another? I mean, DUH!!!
I'm curious to learn what arrangements other people might have made with the 8 schools. What should be opposed to what, and why? I'm not really concerned with the specific spells available in BG, I'm more interested in the basic fundamentals of each branch of magic. Note that each school may have more than 1 Opposition school, though each must have at least 1.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
|