To Lepus Timidus,
That may be your experience, but it is far more accepted that unless a spell adds a penalty to the enemies' saving throws, most save-or-else(SoE) spells will barely dent the opposition, and considering that it is a Lvl-7 spell that requires aiming, this is hardly favourable.
In my own Spell-List, Emotion:Hopelessness is probably the only SoE & AoE spell that I have with no saving throw penalties, and that is because it is only Lvl-4 but has an extremely devastating effect when successful.
It is also easy to use in Spell Sequencers in conjunction with Greater Malison and Slow. Not to mention the far greater AoE effect.
Prismatic Spray is a Lvl-7 spell that will not guarantee its' effects. It is a SoE spell with no penalties to the enemies' saving throws. The AoE is rather limited and requires the Sorcerer to not only position himself in order to unleash the spell properly, but to be fairly close to the enemy( which can be fatal at times).
Furthermore, we have other spells to contend with in Lvl-7. We have Spell Sequencers that enable you to unleash extremely potent spell combinations. We have Project Image, the pinnacle spell for any solo Sorcerer. We have the Ruby Ray of Reversal, the only non-Abjuration Spell-Protection remover. We have the Mordenkainen's Sword, one of the best summons in the game. We have Limited Wish, one of the most destructive spells if used properly. Etc...
Compared to these spells, why would one want to sacrifice reliability for randomness?
I can understand its' potential when used with Mages who can well afford to tweak their spellbooks as and when they need to; but to a Sorcerer whose spellbook is irreversible, pragmatism has to take centerstage.
Cheers.
[ 12-16-2006, 04:57 AM: Message edited by: Dundee Slaytern ]
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