Thread: Spells
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Old 11-14-2006, 04:01 AM   #4
Andraste
Manshoon
 

Join Date: June 8, 2003
Location: UK
Age: 71
Posts: 182
put 3 horrid wiltings in to a chain contingency, set it to trigger on see enemy, do it for all 3 of your mages, and see how many enemies are still standing afterwards

cast shapeshift, cast time stop, shapeshift to mind-flayer, hit enemy repeatedly, watch time stop finish, watch enemy die from stupidity (this will kill *everything* that is not immune to time-stop, works well for dragons)

scout out a group of enemies, have your mages cast web at their feet from a point just out of sight, have each mage cast web 3 times, then fireball/cloudkill area repeatedly, have your fighters stand by to deal with any enemies who manage 9 consecutive saves (will happen a lot at high levels but great for low level troll killing)

MMM is my basic standby spell. My mages generally have it cast 24/7 (like stoneskin). But note, at high levels your mages will most likely need some strength enhancers because 15 MMMs weight quite a lot and they won't be able to hold anything else, which stops them using the staff of cheese.
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