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Old 04-06-2006, 08:48 AM   #6
Rockstar
Zhentarim Guard
 

Join Date: January 4, 2003
Location: Australia
Posts: 300
FINAL BATTLE:

This battle was definitely challenging and she is the most powerful opponent I have ever faced. She is the only being that has ever made even casting a TSA difficult. Her strength is that she can summon many summonings and powerful spells and is immune to time stop. However, i found a weakness. She only has one timestop spell at a time. If I stop time the only thing she can do is melee attack as thrown weapons, spells and summonings are out of play when time is stoped. To beat her I must disrupt her time stop with a fireball or dragons breath and then cast my own TSA to defeat her… the battle begins… this is it!

Melissan came from her energy gathering to face me. I immediately stop time, alacrity and lowered her resistance x3. Then x4 ADHW’s and melissan and her summons were beaten and she retreats to gather more energy

I faced the wind prince with x3 skull traps and summoned a sword to help me. Me and my sword finished them all off with ease. I cast wish and got all my spells back… time for round 2 melissan!

She started the fight by pushing me away and summoning 2 bone golums but luckily I cast raise dead before she pushed me and my skeleton took the focus. I interrupted her time stop with a sunstone sling bullet. I cast my TSA of x3 skull traps, x3 lower resist, and x3 ADHW and run away so that the throwing daggers she threw don’t all hit me at once and kill me. She retreats and the throwing daggers coming at me come out of play.

I beat the ice prince with 2 opening ADHW and then used bullets, hasted summons and low level spells to beat them all down… wish for my spells back but this time with a slight adjustment. I removed spell strike and replaced it with pit fiend… spell strike is useless in this fight and I need all the reinforcements I can get (my staff grants protection from evil) … one skeleton still stood. I raise another, 2 swords and summon a pit fiend then dash to cut the flow to start the fight before it can attack me… time to go!

Melissan stands ready again but this time I am circled by slayers! the pit fiend draws their attention and a war breaks out. Melissan teleports to the north and I run after her, leaving the fight behind. She starts casting time stop but dragons breath interrupts her. I cast my own timestop and do a TSA the same as last time. I retreat back so her throwing knives don’t hit me and she retreats again… she is running out of luck … Muhahaha!

Cast wish to get my spells back again. The last area had a minature army. I stopped time and a carefully placed TSA to kill the fallen solar and all other enemies but (yes, yes I know! one always survives ..) one marilith. Improved haste then tensors transformation to dispel its stoneskins and beat it down with my staff of the magi. I wish my spells back… ok this is it… no more essence. no where else to hide! This is it! Melissan shall die here and I will prove to be the most powerful being to EVER walk the plane!

The final round begins. I have x2 swords, x2 skeletons and again cast pit fiend before cutting the flow. I cast wish: imp haste on all party members. They all surge forward. Melissan kills them all with the death spell but the pit fiend stands to attack the summonings she creates. I interrupt her time stop again with dragons breathe. Time stop!! Arkaon’s eyes blazed sadistically! This is why he had come all the way from candlekeep! This was it… now to finish it! alacrity, x3 lower resist, x3 skull traps and x3 ADHW. She frantically calls more minions. Time restarts and the jiggered skull traps rip through her… the horrid wiltings cause blood to splurt out of her skull as she shreaks arkaon finishes screaming the last word of his final horrid wilting to overkill her… She screams in agony and falls to the floor in a pool of her own blood… it is over… “I” am the victor…

Melissan, bloodied and beaten, gets to her feet to be greated by solar. Solar explains to me the choice I have before me…. it is a hard choice. I am already the most powerful being in the farum, do I need godhood to prove this? yet I am worthy of this power and I am already a power in itself.

My choice is made. I choose to become a god and always upholding the good ways that Gorion taught me and standing for a symbol of what is right. The final battle ground collapses on melissan as the throne of bhaal is destroyed with her and all that is evil and weak.

Bhaal will never rise again and I will watch over everyone and make my stepfather proud and stand as a power greater than any man has ever dreamed.


End of Game Summery

Arkaon

Human

Necromancer

Str 19 (22 with belt)
Dex 19
Con 18
Int 19
Wis 19
Cha 5


Memorized Spell List:
This is basically the spell list I used for the whole second half of the game and the one I took to the final battle. It has defensive buffs, good offensive projectile spells, good spread damage spells like skull trap and ADHW and strong summonings.


Level 1:
- magic missles x6

Level 2:
- horror
- melf’s acid arrow x4
- glitter dust
- dispel invisibility
- knock

Level 3:
- haste
- flame arrow
- melf’s minute meteors
- remove magic
- skull trap x3

Level 4:
- spirit armor
- spider spawn
- greater malison x2
- stoneskin x2

Level 5:
- skeleton warrior x3
- lower resist x3
- breach

Level 6:
- chain lighting
- true sight
- protection from magic weapons
- protection from magical energy
- improved haste
- tensors transformation
- pierce magic
- death spell

Level 7:
- mordenkein’s sword x3
- warding whip
- minor spell turning
- limited wish
- delayed fireball
- finger of death x2

Level 8:
- Abi Dalzim’s Horrid Wilting x7
- Improved Mantle

Level 9/10:
- time stop
- alacrity
- wish
- dragon’s breath
- spell strike (but in final battle replaced with ‘Gate’)

Sequencers:
- minor sequencer: x3 magic missles or x3 melfs arrows
- sequencer: x3 skull traps
- spell trigger: x3 lower resist
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