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Old 04-06-2006, 08:32 AM   #1
Rockstar
Zhentarim Guard
 

Join Date: January 4, 2003
Location: Australia
Posts: 300
Throne of Bhaal Journey

Solo Mage Journey

DISCLAIMER: this is the final installment of a three part solo mage saga. Check out these other threads to discover how the series is possible only using the arcane arts.

PART 1: Baldur's Gate:
http://www.ironworksforum.com/ubb/cg...c;f=1;t=004116

PART 2: Baldur's Gate 2 SOA:
http://www.ironworksforum.com/ubb/no...c;f=2;t=025473


Conventions:
- Solo play: no NPC’s ever enter my party.
- Because I am a Necromancer, the spells I use will be strongly focused in the field of necromancy to take at least somewhat of a RolePlaying approach to my game. I will try to include at least one necromancy spell in each level, if not more.
- not using any cheesy items like the cloak of reflection, please tell me of any other notoriously cheesy items that I should not use that could discredit my play.
- Most of all: I am engaging every single fight. I am only using area of effect spells on enemies in my sight and not using them against shrouded enemies before they see me (ie, using fireball or cloudkill before they see you… this is the single biggest cheating tactic there is and I’m not going to use it at all). I may, however, inch out against groups of enemies to take them on one by one where possible but this is not cheating as they have a chance to fight.
- No abusing the staff of the magi’s invisibility
- No using cheats or game editors!
- No using “protection from energy”


Character Information

Arkaon
Human
Necromancer

Str 19 (21 with girdle)
Dex 19
Con 18
Int 19
Wis 19
Cha 5

Equipment
Ring of acurity, ring of wizardry, gauntlets of weapon xp, belt of frost giant, boots of speed, cloak of protection +2, circlet of netheril, amulet of power, robes of vecna, staff of the magi, sling +3


Intro:

Recent events show that 5 powerful Bhaal spawn have been plaguing the world. They need to be stopped. The prophecy is unfolding and I sense the end for one sort or anther coming. … Although I do wish to use my power for good, the temptation of godhood does not slide by me unnoticed… I could only cast 2 spells that day gorion and I left candlekeep and now I am nearly devine in my power and I am a mere mortal… nothing can stop me… but I must do the right thing. I will put an end to the five


Chapter 8

Grove:
the ghosts informed me of what is to come and I see a stranger coming my way.

Battle With Illasera: I cast spirit armour. She is illasera, one of the 5. We begin. I cast prot magic energy. She casts monster summoning. I stop time and summon skeletons and lower her resistance x3 with a greater malison. time restarts and I my skeltons carve up the summonings and a finger of death leaves her crying a shrill scream before falling lifelessly on the floor.

Pocket Plane: met cespenser and sarevok who opened the way in exchange for a small portion of my soul. I let him go afterwards and went to the first challenge in the corner.

First Challenge: the first wave I just used summonings and melee attacks to defeat. The second wave I used greater malison then death spell to kill some of the knights and then a ADHW and magic missles and melf’s arrows to finish them off. Then final wave I used time stop/alacrity then cast x2 lower res and a finger of death on Elimsmer, ADHW and true sight to reveal lindvale. Another ADHW then I summoned 2 swords to kill him and the duke. The duke fell then after dispelling linvale’s protections he also fell. First challenge completed. I gained the pocket plane ability!

My spell book is nearly completed. There are three spells that I still desire for it to truly be complete… ruby ray of reversal, spell trigger and wish. Before I leave I load my sequencers. minor sequencer: x2 magic missles. Sequencer: x3 skull traps. I then rest and replace the sequencers with actual spells .I enter the portal to saradash…

[ 04-06-2006, 08:39 AM: Message edited by: Rockstar ]
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