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Old 04-19-2005, 10:59 PM   #30
whathuh
The Magister
 

Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
Quote:
Originally posted by Link:
You really need to know the game thoroughly, and exploit every flaw in your enemies preparations in order to get things done.
haha, very true.

Tactics essentially improves a few creatures, raising their difficulty levels dramatically. Liches, beholders, pit fiends, mind flayers, mages, vampires and undead are all beefed up with better AI and move closer to their pnp counterparts, or just cheat plainly. Liches are accopmanied by pit fiends, and cast much better spells than before. Pit fiends are, in my opinion, 10x worse than any lich. 6 attacks and guaranteed kill if you aren't immune to disease or fail your save. Also improved invisibility and other scary stuff, especially the innate ability to gate in another pit fiend. If you are good, you can summon one, it summons another, that summons another, and again. Beholders become masters of melee if someone is wearing the shield/cloak of cheese. Mind flayers are much more intellegent and use ballistic attacks (ive seen it do 96 damage once on insane) and the supreme tactic of retreating. Mages and vampires no longer try to dominate someone immune to charm, and undead gain generic low level abilities which completely rock low level parties. Plus they are forcespelled, so your undead do not get that advantage. And invisibility does not cancel the spell.

It also includes improved battles, like improved bodhi, irenicus, ilyich, twisted rune, guarded compound, etc... Stuff that should be difficult is made nigh on impossible, especially with the case of irenicus, ilyich, and faldorn (shudders).
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