Manshoon 
Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
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The main modifications I'd like to make are just with regards to proficiency selections, though I could see modifying them to slightly different classes to get a more varied experience out of them.
Jaheira: It's tempting to completely revise Jaheira to make her a club/scimitar dual-wielding machine, but really it's only the one point in Sword and Shield Style that bugs me. It's especially painful since as a multiclass she gets proficiencies very slowly... only two new ones under the SOA XP cap in fact!
Jaheira now (recruited at level 6/7 F/D):
** Club, * Scimitar, * Sling, * Quarterstaff, * Sword and Shield Style
Possible alternate Jaheira (anything below level 9 as a Fighter):
** Club, ** Scimitar, * Sling, * Quarterstaff
Though I'd love to move that point into Two Weapon Style, realistically I see it more likely that she'd specialize in a second weapon. I'm saying Scimitar, though you could make a case for Sling.
Anomen: He's actually missing 4 proficiency slots because he is a dual-class, not a multiclass. (It's possible to waste 3 out of those 4 slots, but he couldn't possibly have wasted the 4th.)
Anomen now (when recruited at level 7/8 F/C):
** Mace, ** Sling, * Hammer, * Sword and Shield Style
Possible "optimal" proficiency assignment for Anomen at level 7/8 F/C:
** Mace, ** Sling, ** Sword and Shield Style, ** Hammer, * Quarterstaff, * Flail
This keeps all Anomen's existing proficiency selections while enhancing them a bit, and the single points in Quarterstaff and Flail come from his Cleric levels before regaining his Fighter abilities. If I had the editor, I'd probably change from Sword and Shield Style to Two Weapon Style as being the more effective one in the game, but Sword and Shield Style suits his personality/style better.
If you don't play with mods, grandmastery (and in fact anything above specialization) is pretty much wasted, so it would be nice to modify Mazzy and Korgan (and, since this is the TOB forum, Saervok) to be a little more effective and diverse:
Mazzy now (when recruited at level 8):
***** Short Bow, * Short Sword (I believe she specializes in Short Sword at level 9)
Possible alternate Mazzy (level 8):
** Short Bow, ** Short Sword, ** Hammer
This keeps Mazzy as a Short Bow / Short Sword expert, and adds a blunt weapon proficiency that would be suitable for a small race. Make it Flail/Morningstar for the better item choices though, and whatever the choice there's plenty of time to develop her with whatever weapon style you want.
Korgan now (when recruited at level 8):
***** Axe, * Hammer (I believe he specializes in Hammer at level 9)
Possible alternate Korgan (level 8):
** Axe, ** Hammer, ** Two Weapon Style
Keeps Korgan's Axe and Hammer expertise. If anyone's fit for dual-wielding, a 19 CON Dwarven Berserker should fit the bill.
Saervok now (when recruited at level 15):
***** Two Handed Sword, ** Two Handed Weapon Style, * Halberd, * Crossbow
Possible alternate Saervok (level 15):
** Two Handed Sword, ** Two Handed Weapon Style, ** Halberd, ** Crossbow, * Quarterstaff
A Quarterstaff may seem like an odd fit for Saervok, but it's a two-handed blunt weapon that benefits from his two-handed weapon style. Otherwise, this is just rounding out his existing proficiencies.
Valygar: Have you noticed that Valygar's enemy race is Golems but he doesn't have a single weapon proficiency in a blunt weapon? That's definitely something to fix.
Valygar now (when recruited at level 8):
** Katana, ** Long Bow, ** Spear, ** Two Weapon Style (Ranger bonus)
Possible alternate Valygar (level 8):
** Katana, ** Long Bow, ** Club, ** Two Weapon Style
Gotta keep the Katana since he has the family blade, and Long Bow is his only ranged proficiency, so despite its appropriateness for a Ranger, Spear has to go. Club seems the best blunt replacement, providing another natural / easily improvisable weapon that will also give him a chance against Clay Golems and can even be dual wielded. Could also go with Quarterstaff as another "natural" option, but Mace, Hammer, and Flail/Morningstar seem too out of flavor for Valygar.
The character whose proficiencies I wouldn't change even with an editor award goes to Minsc.
Minsc now (level 7):
** Two Handed Sword, ** Mace, ** Long Bow, ** Two Weapon Style (Ranger bonus)
If nothing else, Minsc is the ideal Irenicus dungeon escort, able to serve as front-line Mace/Shield tank, front-line Two-Handed Sword or Mace/Mace evil-smasher, back-line Long Bow support, or even stealth-mode Long Bow sniper.
Now whether he should be a Ranger or not is another matter. He would definitely be a fun/appropriate Barbarian or Berserker. However, I've always been of the belief that his special bonding relationship with Boo makes the most sense when you think of him as a Ranger. (The mod Xen mentioned I believe allows you to make Minsc a Barbarian or Berserker, as well as offering many other options for other characters.)
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->Klutz
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