Hehe, good thread TheGrimm. You made a good point. If I read you right, I gathered that you're hinting, in part: it would be easier for a magic-smith to create the equivalent of the Ring Of Doom (cursed item of 20 damage, let's say) -- than a Shield of Balduran. Interesting point. It applied to me when you said "Possibly because this is a game, we seem most concerned with how an item might affect the game."
I don't use either type of item, the R.O.D. (custom item; powerful yet has a limitation to balance it; easy to imagine it could be created) nor the Shield Of Balduran (non-custom regular game item; powerful and cheesy; unique item that should be one-of-a-kind and difficult to imagine how it's created), because for me they both would affect the game in a way that I don't want, regardless of their realism or fantasy.
I think we role-players need a healthy capacity for the unrealistic and fantastical, so I don't have a problem with impossible items, necessarily. I have more of a problem with items that noticeably diminish the enemy's option to hurt my characters, i.e. make the game tactically easier.
No more recipes, Chevar! Have mercy! My old lady isn't happy with what I've been doing in the kitchen... LOL
[ 09-20-2004, 09:24 AM: Message edited by: Hank Parsons ]
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