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Old 04-28-2004, 09:37 AM   #20
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by mad=dog:
So you cosider it a deliberate action to cut down player abilities? Then why did they include everything in that book for the other spellcasting classes. True Dweomers (level 10 spells) for clerics and mages for instance. The mage spell progression has also been dropped considerably that is given, but they haven't cut them short on potency. Less spells mean you have to sleep more often and I hear rumours that it will affect [EDIT] something in the late game [/EDIT].
And it is true that death in PnP is very final, but you have something you'll never have in CRPGs - a DM with a brain. A bard is excellent in PnP because he's a bard. He is the one who people trust with information and in the end he is the one who gain access to the core of the adventure.
If you take a hard look on what a bard and a mage gains between 4400000 xp and 8000000 xp you'll have to agree that something odd is going on. The Bard gains one single spell from almost doubling his xp. I think at least adding a few level 7 and 8 spells to the existing progression would be in order.

EDIT: Removed a mild unwarned spoiler
It is deliberate. Take a look at the Proficiency Bonuses Table. Grandmastery has become a mocking shadow of its' original PnP version. One has to download a Mod to restore it to what it was in PnP and BG1.

Additionally, not everything has been included for Mages and Clerics. If Mages were allowed to do everything they can do in the PnP version, they will be able to steamroll over the game even more. I mean... I can't get anything I want from Wish, not even resurrection from distegration. I can't summon whales onto my targets. Etc... ...

A lack of DM is precisely another reason why the classes have to be nerfed. Without a human DM, there is nothing to keep the player in check. An AI can only do so much, and furthermore, AIs are predictable.

Again, looking at their gains. One must not focus purely on spellcasting abilities. This is missing the forest for the trees. What does the Bard gain? I say more HLA Traps, Magic Flutes, better HP, and yes, some more spell slots.
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