Let's assume you target the wand an enemy. For the sake of argument, let's say the enemy is a kobold commando, because I hate them so much.
The Wand of Wonder activates a script that comes up with a number between one and a hundred. It's like rolling 1d100. The number that comes up determines the effect. Courtesy of IEEP.
1 to 12 will detonate a fireball on the kobold.
13 to 24 will cast a lightning bolt its way.
25 to 36 will cast Haste on the wand's user.
37 to 48 will petrify whomever uses the wand... making this a bad item for your PC to use.
49 to 60 casts Stinking Cloud.... I'm not sure on whom.
61 to 72 casts Web. Again, I'm unsure where it's targeted.
73 to 86 gives you +4 to Strength for a short time.
87 to 100 will cast Stoneskin, protecting you fron the next six attacks that target you.
Hope this was what you were looking for. It's rather dangerous and should be used with caution.
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