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Old 11-11-2003, 08:00 PM   #10
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
Quote:
Originally posted by Userunfriendly:
quote:
Originally posted by Faceman:
quote:
Originally posted by TheWiSeFooL:
I have never really used setting traps effectively.

my thief can now set time spike and some other one...but I don't know the proper TACTICS to do that (during combat)....as u have to prepare or difficult to do in the midst of combat!
Also can u set off ur own trap?

They r very powerful + effective?
You can only set traps when no enemies are around (you can set traps as long as they're neutral i.e. blue circle)
you cannot set off your own trap, only enemies can
almost no enemy is immune to trap damage and the dmg they do is pretty amazing
also time traps are a really nice toy
[/QUOTE]cheese alert...spoilers too,,,

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ok, if you're thief is BLIND, not only is your sight radius dropped to nothing, but enemy sight radius is dropped to nothing too...so you can sneak up a blind thief close to enemy, and set up traps...

ascention enemies are almost immune to spike traps...the few times i tried multiple spikes against the five they took like 4 damage...WTF???

time traps should only be cast by jan...or a high level assassin...timestop traps are best used to allow your thief mage to then cast his/her own timestop without interruption, or for a high level backstab attempt...automatic hit when attacking melee under timestop...

no one ever uses explosive traps..underappreciated...

the knockback effect is quite good, and in theory, you can set up an explosive trap to knock back an enemy among more traps or skull traps or delay blast fireballs...would be funnier than crap!!!
[/QUOTE]When you say no one uses explosive traps, that's not true. I use them, and they seem extremely useful to me. What I'd do is set a time trap and then an explosive trap. Then hide in the shadows (or don't, doesn't matter much) and stand behind the explosive trap. The creature should walk towards you, set the trap off, and be sent firing back into the time trap. Then use assassination and beat the lights out of the creature
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