According to the Silmarillion, Glorfindel of Gondolin is killed in the fight with the Balrog. Both of them fell into the abyss off the cliff, and the king of the Eagles retrieved Glorfindel's body and it was buried in the mountain pass.
Getting back on topic [img]smile.gif[/img]
I have to agree that some of the HLAs are too powerful. Especially the Thief HLA's seem to focus on making them more like mages. Instead, they should have given them abilities that strengthened their thief skills--Assasination is a good example. I like the idea of giving the theif an ability to hide in shadows in the midst of combat. It would allow a thief to perform a backstab and melt back into the shadows. Another idea would be a HLA that allows the next strike (must be a backstab) to ignore stoneskins and similar magical protections. Or a knock-out attack that when successful renders a backstab victim unconscious for 1d4+1 rounds but does not get the backstab multiplier to damage (knock out effect is able to work through any spell prots, but damage can be avoided). Another HLA could be a use of their detect illusions/traps skill for a few rounds that does not interfere with hiding in shadows. So they could be sneaking, but still see traps or invisible creatures.
The idea of the theif classes is stealth and devastating surprise attacks. The abilities for them to do major trap damage, and become another spellcaster don't seem to fit.
For the spellcasters, I agree that some of the HLAs should do less damage, and for warriors, the WW and GWW should be nerfed. Either by adding more THACO penalties or by adding damage penalties--you make super fast attacks, but have to sacrifice putting full force into each of them. Make each attack do 2/3 damage.
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"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"
--The Two Towers
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