Some great points noted from all of you [img]smile.gif[/img] First of all i'll reply to teardrop. You are spot on when you say that the HLA's are good for helping the less hardcore gamers. Some HLA's like use any item however I think are a bit too cheap even for the most casual of gamer. They don't just make the game easier, but they ruin other classes and destroy too much balance. I think that mods like the ascension and tactics are the only way to deal with these overpowered HLA's however, it is hard to say no to them. Tell me if you can make a thief and take them to level 40 without getting use any item heh [img]smile.gif[/img] I don't think mods that removed the HLA's would be very popular since people like power too much. Some of them seem to not have been thought out enough before the game release in my opinion, but they're here, and here to stay.
Welcome to Ironworks Elramir [img]smile.gif[/img] Some great comments (I love it when somebody starts off by agreeing with me!) I like your idea on dragons breath. It is a nice HLA idea and would be a shame to use it when all it needs is a mini nerf in damage. Glad you liked the thaco idea. I picture an assasin using it before backstabs, or a thief using it when his party starts to die in a fight as a do or die kind of tactic...since a thief is after all still wearing leather armour. The instant invisibility could be a touch of near magic the thief has gained from all his life time of practising to hide in the shadows, this is at least a decent way to enter it in a role play kind of way. I see it as much more role play orientated than a thief reading power word kill from a scroll and setting up a time stop spell in a trap lol
As for Xen's points, I like the improved bezerk mode lots. A nice way to do it though would be to kill the zerker/barbarian or perhaps take them down to 1 hp after the zerk mode ends. This means they have gone truley mad ignoring all damage for 30 seconds or whatever, dished out supreme damage but nearly killed themself in the effort. Their wounds would have to catch up with them when the adrenaline dies down
The ranger heal is nice, but they get priest spells anyway. I don't see them getting a lay on hands ability as being that great an idea. Aragorn did it in lord of the rings because he is a king of men from the Numenorian race. In the 3rd book they tell you some stuff about the hands of the king being skilled in healing. He doesn't have those skills because he is a ranger [img]smile.gif[/img] If anything, he is a Paladin with a Ranger appearance in my view. Perhaps giving them slightly different named priest spells with the same effect might improve their role play side of things.
No comments on the extra proficiency HLA though. I really liked that idea too [img]smile.gif[/img] An extra +1 in hit and damage is gained from going to 2 slots from one so it is a decent HLA but not too overpowering. After all why shouldn't your assasin who only uses a short sword all his career not get more than just "proficient" with his weapon. He is a master of killing right?