HLA'S are a bit much. Some things I would have done to make them more balanced would be these.
Don't include use any item. It makes rogues too powerful and also makes it very easy to make some insanely powerful dual and multi classes.
Don't include the thief traps. Seriously, who would play a bounty hunter with those HLA traps available to all thieves? They do so much damage too.
Make the assasination HLA available to assasins only. Assasins are out classed by fighter/thives in most aspects. The poison is nice, but the X 7 backstab isn't that amazing considering you struggle to hit a lot of things in full plate with an assasins terrible thaco.
Don't include dragons breath and comet. Spells that just about annihilate every enemy in the game in 1 shot no matter who they are, (excluding perhaps 2 I can think of). You have little reason for any other level 9 spells with these two. Instead of those 2 HLA's it would be nice to see some more extra spell memorizations, like another 1 for each level.
I would remove many of the thief HLA's, so they should be replaced by something. Perhaps an instant invisibility limited to 1 a day wether there are enemies near or not. Another nice one could be a timed thaco boost castable 3 times a day or something. They would still die faster than tanks, but at least they could do some damage first. An extra proficiency slot in a weapon of thier choice to bring it up to 2. Some much more balanced HLA's imo.
Intrested to hear other peoples opinions on this stuff [img]smile.gif[/img]
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