Quote:
Originally posted by Indemaijinj:
Would it mayhap be advisable to have the cleric/mage be a gnomish cleric/illusionist instead? There is a tradeoff in the lack of necromancies, but you get some of the necromancies from your clerical pool and there are two other guys in the party who can do the ADHW work. What you get is more spells per day and many of the arcane "magical tank" spells lies in the illusion realm anyway.
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This is quite a good idea. It will require a slight change, but nothing big. What this does is make the fighter/mage our secondary offensive mage, which is fine, and gives us more spell slots (the more buffs the better.) The problem is that gnomes get -1 to wisdom. I will look up the tradeoffs and see, though it is looking bright.