Knowing things from beforehand, because you've 'been there, done that' is almost inevitable when playing a game, IMHO. In my first game through I got killed by Tolgerias a zillion times, but eventually I just hurtled a couple of fireballs in the room, killing him and his apprentice. There's no justification in that, because my character wasn't supposed to know there was an evil man in that room. But I (player) did know.. Long story, short question: is there even a way besides forcing yourself not to use your 'telepathic abilities' of winning a battle? Not only from a gamer's point of view, but also from the game makers (adjusting what happens when you loose for instance)
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Goal: Beijing 2008
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