A party composition thread!? Wow, havn't seen one for quite some time now... [img]tongue.gif[/img]
Your problem concers the party's tanking abilities alone - so I'll only refer to your potential frontliners.
I'll assume you're using Mazzy as a ranged attacker - as your front is quite beefy without her, too. I'll assume your DEX score is higher the Keldorn's (a reasonable assumption), and is high enough for you to serve as a tank. Since Anomen has more tanking potential than K's, I'll assume you'll give the Gauntlets of Better AC to him.
So far, we have on the frontline:
(1) A Cavalier with presumable tanking potential
(2) Grampa Keldorn, with no tanking potential whatsoever
(3) Over-pious Anomen - a noteworthy tank
Wasting equipment on Keldorn in effort to make a tank out of him is futile. Ergo, two handed weapons. Ergo, Carsomyr.
So Carsomyr & Keldorn are out.
Anomen, being a Fighter->Cleric, makes for an excellent tank with the right buffs, especially when using the Gauntlets. As for his equipment... I might be biased on this due to my weakness to Ages, but I would advise you to allocate some points with Anomen in Flails and 2 Weapon Style. Then, dual wield Ages on the main hand and the Defender of Easthaven on the off hand. With AoF, you'll have 45% physical resistance all around (25% against missles, but who cares about those). That's more than decent. Get him the best armor, too.
So far, we have Keldorn with Carso from the middle row, and Anomen taking the cr@p in the frontlines. That leaves us with one bloodthirsty Cavalier.
Heh... an oxymoron.
OK, now we want some kind of hybrid between Anomen and Keldorn (wow... boring
and arrogant. Do we really want that? [img]tongue.gif[/img] ) - as in, someone whose ability to dish out damage is just as good as his ability to take a beating. Throw in some M.R. in there, too. I suggest... *drum rolls*
Dual wield Bastard Swords! This should be self evident, but still, since I'm on the roll, I'll go ahead and ramble some more.
In order to have the ability to stand in the frontlines without gulping Superior Healing Potions every other round or so, one must have one of the following:
(1) Stoneskin
(2) Rockbottom AC
(3) Mad physical resistances
(4) Warp-speed regeneration
As a Cavalier, you won't have access to (1), (3) and probably (2), also. We're after (4), then. The arguably best weapon in the game for regeneration purposes, including Sanchuudoku, is Foebane +5 coupled by a high rate of attacks. With 4HP per hit healing you on a consistent rate, and the ability to have your HP float
waaay behind your max HP, Foebane +5 is the ultimate stay-alive weapon.
Purifier +5 is nice for the added +30% M.R. and the extra roleplaying points - but is not a must by any means. Feel free to stick any weapon you desire in your off hand. Personal powergaming reccomandation: Belm +2.
Good luck with your new party - theme parties are always fun. [img]smile.gif[/img]
[ 06-07-2003, 11:03 AM: Message edited by: Alson ]