Thread: invulnerability
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Old 04-04-2003, 05:56 AM   #6
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by SixOfSpades:
...Some NPCs have physical resistance bonuses as well--Haer'Dalis has some moderate resistances (though they're not especially remarkable by themselves), ...
Interesting point: Haer'Dalis will only have these resistances if he joins you at level 19 - which usually means that if you'll take him before the Underdark, he won't have them.

And no, recruiting him at a lower level and levelling up all the way to 19 won't do.

I wouldn't call them "moderate" resistances, either. Level 19 H'D will have 15% Physical Resistance all around, 25% Fire Resistance (both "magical" and "regular") and 50% Cold Resistance (again, "magical" & "regular"). Decent.

Quote:
Hardiness. Originally, there was a bug that allowed Hardiness to be cumulative with itself. BaldurDash claimed to have fixed this bug, but I have noticed that the Hardiness gained from Wish is still stackable--and it affects the entire party, to boot. And regular Hardiness will stack with Wish Hardiness.
I noticed that, too. It's in the Spells Reference.

Quote:
There's really no such thing as immunity to magical attacks, as so many killer spells ignore Magic Resistance, and more are popping up all the time.
Hmmm... I can only think of one "magical attack" that will bypass 100% Magic Resistance, -8 save vs. spells and The Cloak (the Cloak in my version, at least, which deflects AoE spells, too).

Quote:
But 100% MR is still an extremely valuable asset,...
This is so important, it cannot be overstated (especially for soloers). With 100% MR, you'll waltz through the game.
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