Traps count as area affect type spells. This could be the problem/solution, a enemy trigers the trap, keeps moving and trigers it again before the trap has fired...thats the only solution I can think of. This also applies to traps at higher levels because one trap can target more than one enemy.
If this was the case with multiple firings, then super fast pausing might be able to inflict infinite amounts of damage...have to try that.
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