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Originally posted by Dundee Slaytern:
Upgrading Impaler to a +4 enchantment is fine by me, but what mortifies me is that they allowed it to be thrown. Sometimes I wonder if they stopped to consider what they are doing to a weapon.
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In fact, we do.
Meant? Presumably you know this based on some conversation with the game designers.

Inferring intentionality here is tricky. However, even if you assume that the game designers really did want it to be this that or the other thing, I don't hold the game designers up as the gold standard -- I'm not sure where this "all spears are two-handed melee weapons" thing came from. I'd rather trust the lessons of history: the Greek Hoplites were quite successful using the spear one-handed in combination with a shield while the Vikings and the Zulus were both quite adept at throwing spears (and let's not even mention the atl-atl, shall we?).
The basic idea here is that in BG2 a 1d6 throwing spear is *strictly* inferior to a 1d6 throwing axe. The axe is one-handed, allowing for a shield ... and there are quite a few good ones (e.g. Harmony). The motivation for making throwing spears slightly faster was not based on their relative performance to bows but instead based on their relative performance to other ranged melee weapons (e.g., the firetooth dagger).
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It should not surprise many, but I for one, do not support the idea of the Fighter Archer. Why muscle into an area that is already occupied by the Ranger Archer?
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I don't believe in arbitrary kit and alignment restrictions. Why should only good-aligned people get to be archers? Basically, I'm more of a GURPS or 3E man at heart.