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Old 03-06-2003, 05:18 PM   #16
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
THE ARCHER'S SALVATION:

Better ammo. Kensai cannot use ammo, and therefore will never (barring the Kensai->Thief) be able to take advantage of any of these hypothetical toys:

Knockback Bolts: Strikes as a +2 weapon, target takes 1D6 damaged and is knocked back (very large creatures are immune).
Arrows of Eros: On each hit, target must Save vs. Wands or become Charmed for 1 turn. (Quiver of Sune a better name?)
Let's bring back the Arrows of Detonation! (In moderate quantities, of course.)
Arrows of Sloth: Each successful hit forces victim to Save vs. Death or Sleep for 2 rounds, creatures immune to Sleep will be Slowed. Bypasses Magic Resistance.
Sticky Bullets: Targets must Save vs. Spell with a +2 penalty or be Webbed for 1 round.
Improved Cloak of the Stars, involving the Crimson Dart, 10 Asp's Nests, 40 Darts of Wounding, 2 Star Sapphires, and a Star Diopside gem. The Cloak can now produce 20 +4 enchanted Darts per day, each hit causing 1 poison damage per second for 2 rounds (Save vs. Death for half duration).
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