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Old 01-15-2003, 09:37 PM   #3
Lemmy
Manshoon
 

Join Date: October 20, 2002
Location: Montgomery, AL
Age: 40
Posts: 157
Grumpy, indeed. The Demogorgon fight had me scratching my head for a bit as well. Dragon's Breaths, Comets, and "lesser" spells (Magic Missile, Melf's Arrow, Skull Trap, etc.) rolled off him like water off a duck. On top of that, he seems to regenerate at a fairly healthy rate and has healthy resistances. All around yucky for any adventuring mage.

I would heartily suggest making intelligent use of the following:
--Simulacrum (if it can cast anything helpful)
--Project Image (w/Spell Immunity: Divination to protect from True Sight)
--"Meat": Fallen Planetars, Mordy's Swords, Skeleton Warriors. Virtually anything you can stuff in that room to keep Demo busy.
--Improved Alacrity. There's really nothing quite like it.
--Resist-lowering spells. Pierce Magic, Lower Resist, etc.
--Abi-Dalzim's Horrid Wilting. This was virtually the only thing I could get to damage Demogorgon.
--Chain Contingency. Enemy-Sighted -> 3x Wilting is always nice.

My solution (over)simplified:
Project Image -> Alacrity -> SI: Div -> "Meat" -> -Resists% -> Wilt ad nauseam.

Something like that is definitely plausible. (It worked for me. Roughly.) Being a Kensai/Mage, you may even be able to score close-combat hits on him. His AC is still quite formidable, though (-12 or somesuch?).

Or you could try Dundee's "Bunny Nuke" technique.

-Lem
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