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Old 12-17-2002, 02:10 AM   #3
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
That does help somewhat, but I had gone on to perform some experiments myself which may be useful to other people (I still would really like to know how the XXXTimer variable works, though - hint, hint [img]smile.gif[/img] )

In addition to what you posted about the romances, here's some Stronghold variables you can use to give yourself all (well, almost, I missed at least one) the Strongholds...

[oh, right, AFAIK, you should type in CLUAConsole:SetGlobal("Global","TheCodeIListBelow",1) ... but I tend to use ShadowKeeper to check, edit, & add Global variables ]

Fighter - de'Arnise Hold - PCKEEPOWNER
Thief - Mae'Var's Guild (soon to be your Guild) - PLAYERTHIEFGUILD
Cleric - of Helm (I will experiment with the other faiths soon) - JOINHELM
Bard - Playhouse beneath the Five Flagons - PLAYHOUSE
Druid - Druid Grove - DRUIDSTRONGHOLD
Ranger - Ranger's cabing in Umar Hills - RANGERPROTECTOR
Mage [& I assume Sorceror] - Planar Sphere - PCSPHERE

The ones I have left to check are Paladin, other Cleric faiths (though I'm guessing they are something like JOINLATHANDER & JOINTEMPUS, but I can't say for sure), & Barbarian (which I'm guessing is the same as Fighter).

Please note that I have no idea what happens if you use these before you complete the associated quest (I used Shadowkeeper to change my PC to the appropriate class right before each one was completed) or what happens if you set it as complete then really complete it.

Here's some other, mildly interesting ones, I've found...

AERIEMATCH, JAEHEIRAMATCH, VICONIAMATCH... you can allow "restricted" romances (i.e. Aerie with a Half-Orc [I'm guessing - never played a Half-Orc]) by setting these to 1

The "captured, made Vampire by Bodhi, then rescued" variable is XXXVampire,6 (I have no idea what would happen if you set this one prior to it actualy happening, but hey, FYI)

Mage Apprentice graduation variable is APPRENTIGRAD (I belive 6 means they all graduated)

AVATAR is, I believe, the number of times you have voluntarily become the Slayer (though I'm really just guessing on that one, since I've never voluntarily become the Slayer on this go around)

The variables which determine who shows up to help you at Bodhi's Lair in Chapter 6 are, I believe, C6ARKANHELP (Shadow Thieves), C6DRIZZTHELP (Drizzt, et al), C6ERICHELP (Knights).

There's a CHAPTER variable, which I was much too afraid to play with... [img]smile.gif[/img]

If you want to avoid the Cowled Wizards & don't want to buy a Magic Liscense, you can set COWLEDWARNING to 7 & the game will think you killed all the Wizards who showed up to warn you (or set it to 6, then cast a spell in town & you can face the Cowled Wizard "Big Guns" as often as you wish).

DROWCITYHOSTILE can be set to 1, if you want to kill them (or just attack one, duh) or, more importantly, back to 0 to make them peaceful again (I think - there were very few left when I tried this one).

DRUIDQUEST1 can be set to 1 (in progress, meaning you could receive it again if it was set to 2) or 2 (complete), as can DRUIDQUEST2

HADELLESIMEDREAM1, HADIMOEANDREAM1, & HADSLAYERDREAM, could all be reset to 0 after having them to repeat those dreams, but that's kinda useless... [img]smile.gif[/img]

HAERDALISROMANCE is the variable that controls Haer Dalis' trying to romance Aerie, but I played with this & couldn't figure it out (it's one of those timer variables that can be in the 100,000 range).

HASASYLUMWARDSTONE set to 1 will let you pass the Asylum Bridge.

IMTOOSEXYFORTHISBRUS I wish someone would tell me what this is for, just 'cause it's funny. [img]smile.gif[/img]

JAHEIRACURSED10 means the Jaheira curse has been cured.

The KEEPPLOT variable controls what's happened & what events are forthcoming with the de'Arnise Keep, though I wasn't paying enough attention to tell what means what (it's at 14 after most of the events have already occurred).

KPTAXES will control how much gold collected through taxes is available at the de'Arnise Keep.

LAVOKDEAD, LAVOKOUTSIDE, & LAVOKSPAWN (all set to 1 after I completed the Planar Sphere) could probably be exploited for multiple XP & Rings of Acuity, but I just thought of that, so haven't tried it. [img]smile.gif[/img]

MORNRITUAL, NOONRITUAL, ??? (there is no DUSKRITUAL, which I would have thought) could be set to 1 instead of answering the questions in the Shade Lord dungeon.

MURDERSOLVED = 1 could probably be reset to 0 to get multiple XP awards for the Tanner Quest in the Bridge District, but you'll want to make sure you've solved it once to get the TANNEREXPOSED variable set to 1.

My Neutral Good PC who completed all the "Good" quests in Hell got these variables - PLAYER1FEAR, PLAYER1GREED, PLAYER1PRIDE, PLAYER1SELFISH, PLAYER1WRATH - all set to 1. I'll run through with an Evil PC & see if those values are different or if you could reset them to 0 & get to do them again.

PLAYERLOOKSLIKEDROW = 0 means you no longer have the Drow avatar, but I didn't notice that one when I was "Drow", so I can only guess that 1 means you do.

PLAYINVESTMENT controls the amount you invested in the PlayHouse if you're a Bard; 4 is the highest amount.

PLAYQUALITY sets the qualit of the play based on the choices you made. I didn't make the best choices, but it's set to 6 & I got a good XP award. I imagine it could be higher though.

SCULPTORDONE = 1 means the Sculptor quest for the Clerics is done, so I'd guess you could reset that to 0, reset SCULPTORPLOT to 0, & do it again (though you'd have to either get fake Illithium or create more with Shadowkeeper, or experiment with the NEBISASMELLYBASTARD [=2 with Neb dead] variable).

SHADOWLORDDEAD = 1 means the Shade Lord is dead. I think I'll reset that one to 0 & see if he comes back. [img]smile.gif[/img]

WISHQUEST = 2 means you've completed the Limited Wish quest, so it may be possible to reset that to 0 & do it again, although VITTORIOJOB probably needs to be reset to 0 as well.

Incidently, if you want to do some of the "one time" wishes again, reset WISHCONTINGENCY, WISHGLASSES, WISHRICH,
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