Hmmmm... I was trying to balance how the Asp's Nest works, and the Dart of Wounding. The Asp's Nest has no save, and will always deal 40 poison damage( 1 per 3 seconds). The Dart of Wounding deals 20 poison damage if the target fails his/her save( 1 per second).
Since this is an infinite weapon though, maybe I should allow the save to negate the damage? Nah... regular weapons can deal just as much, if not more, damage with similar ApR.
I guess I will just reduce the damage to 2 poison damage per 2 seconds for 24 seconds. Save versus poison with a -2 penalty for half-damage. This is very weak already when you consider we are combining the Asp's Nest and the Dart of Wounding.
Most Bosses and all Undead plus Monks are immuned to poison.
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