Personally, I follow a few simple rules.
Rule 1: If you haven't invested too much into the character (i.e. early in the game) then I just go on and try to find someone else or rasie them from the dead at the nearest temple.
Rule 2: If I have had the character for quite some time and want to keep him/her around and they die (but NOT blasted into a fine pink mist) I deffinately go to the nearest temple to have them raised. Exception to the rule is when they die and there is no way i can carry all of their gear back to a temple.
Rule 3: If I have had the character for quite some time and want to keep him/her around and they die (but ARE blasted into a fine pink mist) I reload. I also reload for the exception noted in rule 2.
Although I know that rule three and the exception for rule two may be more powergaming than roleplaying I feel that the way that I approach the matter of dead characters (and I have experience in this remember I am a Kahlid and Xzar fan) is a hybrid that allows me to both stay true to the game both on the computer and the one in my head. After all if they didn't want you to be able to bring unlucky characters back why would every shmoe who runs a temple be able to resurect your companions?
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I went this way while he went that way, so I scream to my partner, \"WHERE\'D HE GO?\" only to have my partner answer, \"WHERE\'D WHO GO?\"
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