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Old 10-04-2002, 08:15 AM   #8
Keraptisdm
Elminster
 

Join Date: August 23, 2002
Location: Near Pittsburgh, Pennsylvania
Age: 62
Posts: 410
Quote:
Originally posted by Albromor:
Good posts on clerics here by several of you. Here are some other advantages. 1) Clerics can use every type of armor that a fighter can use without a penalty to spell casting. 2) They can be used as an offensive tank if needed. By the AD&D parameters, clerics are actually 2nd in terms of melee' combat. 3) Thus, they can use a fair amount of weapons and I really like to use them with a sling and bullets.

BG2 really makes the cleric a MUCH more viable PC/NPC. BG1 is notorious for weighing heavily in favor of fighters/rangers/paladins especially in the weapon catagory, etc. BG@ gives a whole lot more cool weapons usable by clerics and a ton more useful spells.
With all of that in mind, I started a new game in BG1 with a Cleric (Lawful Good, of course), with the idea of exporting him into BG2 where he should become quite powerful.

Speaking of Cleric spells, I wonder why BG1, BG2, IWD did not incorporate the various "Light" & "Darkness" spells??
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