I believe (but could be wrong), that since "Time Stop" just simulates everybody else in the room freezing in time (except for the caster) as is, that all protection magic of your opponent is still valid. Not too sure about the "too hit" roll, since technically they are not defending themselves, and hypothetically, your character has enough time to attack an un-armored spot.
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IW resident science and mathematics teacher<br /><br />\"No, no, you\'re not thinking; you\'re just being logical.\"<br />-Niels Bohr
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