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Old 09-15-2002, 03:43 PM   #24
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
The staff of the ram actually has the potential to do *more* damage than the FoA+5. They both have the same damage ranges of 17-22 on a single hit *however* the staff can get a bonus point of damage using the "2-handed weapon style proficiency", which consequently also doubles the chances of getting a critical hit. If you're dual wielding the flail, then you can only score criticals on a roll of 20, unless you're using it as a single weapon, which you probably wont be doing! And while I'm on about criticals, the majority of the damage from the flail is elemental, which consequently isn't doubled on a critical hit.

Therefore:

critical hit range for the staff = (D6+12+D4+1)*2 = 30-46 on 19 or 20
critical hit range for the flail = ((D6+6)*2)+2+2+2+2+2 = 24-34 on a roll of 20

These values exclude strength and weapon proficiencies (except for the +1 for the staff which is an exclusive bonus to 2-handed weapons only) so it becomes more apparent that the staff is capable of dealing far more damage on a critical hit, and twice as often as the flail. The flail's highest point of damage also assumes that the enemy is vulnerable to all 5 elements which is not very likely in ToB as many of them have high resistances. Of course, the flail is probably a better weapon since the elemental damage penetrates stoneskins and it can be combined with a shield or another weapon but the staff's damage is a more consistent IMO, also having the potential to hit for far more damage on critical hits.
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